May 16, 2016 - 0 Comments
The transition between interiors and exteriors now has some visual effects and lighting transitions. The end result of this is better and consistent lighting in interiors, without compromising…
May 11, 2016 - 0 Comments
The Cave-dwellers (Bandits) were completely overhauled this week with new art that fits the new bodies which were added a few weeks ago.
May 2, 2016 - 0 Comments
This week we’ve got another set of little tweaks, additions, and improvements, as most of the time spent was working on the village.
April 26, 2016 - 0 Comments
This week we’ve got a ton of fixes for little annoyances, as well as some significant performance gains once again. This week should clean up the last few…