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  • Weekly Report – 54

    The transition between interiors and exteriors now has some visual effects and lighting transitions. The end result of this is better and consistent lighting in interiors, without compromising exterior shadow quality.
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  • Weekly Report – 53

    The Cave-dwellers (Bandits) were completely overhauled this week with new art that fits the new bodies which were added a few weeks ago.
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  • Weekly Report – 52

    This week we’ve got another set of little tweaks, additions, and improvements, as most of the time spent was working on the village.
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  • Weekly Report – 51

    This week we’ve got a ton of fixes for little annoyances, as well as some significant performance gains once again. This week should clean up the last few problems caused by the UE4.11 update. We’re also learning how to…
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  • Weekly Report – 50

    Although this week’s update is a little smaller than the last few, we’ve finally had a chance to get a few programmed features integrated.
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  • Weekly Report – 49

    We’re back with a big update, including some significant performance improvements, one of the largest revised areas yet, and some pretty significant additions to crafting.
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