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  • Weekly Report – 48

    To make up for the lack of an ingame update this week, I’ve decided to do another creature week like week 44, showing off some of the creatures we’ve designed for Vizaris, and teasing their gameplay.
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  • Weekly Report – 47

    This week, Vizaris received a number of performance enhancements, stability improvements, and small-feature upgrades.
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  • Weekly Report – 46

    This week we’ve got a boat load of improvements for the controller support last week. This takes us to about %95 compatibility with controllers, and will generally result in a much more pleasing and complete game experience while using…
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  • Weekly Report – 45

    The biggest addition to Vizaris this week was the near-complete support of controllers to the game. Simply plug in your Xbox One controller, or gamepad of your choice, and for the most part play completely free of a keyboard…
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  • Weekly Report – 44

    Unfortunately, there’s not going to be an update to Vizaris this week. Several work and personal issues combined to make the update impossible this week, including delays and crashes, doctor’s appointments, vet visits, and an unrelated headcold. With the…
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  • Weekly Report – 43

    Another week goes by, and our team has cracked out another list of changes and improvements. Once again, most of the work this week has focused on backend code for the village, so while…
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