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  • Weekly Report – 42

    We’ve got a pretty hefty list of changes this week, including a massive overhaul of combat which should dramatically improve the feel of the game.
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  • Weekly Report – 41

    This week we’ve got quite a list of little changes, tweaks, and improvements, including some new sounds, music, animations, and some refined gameplay.
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  • Weekly Report – 40

    This week I was unfortunately struck with a bit of an illness which prevented me from putting in as many hours as I would’ve liked to. We’ve still got some pretty cool additions this week, including the usual area…
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  • Weekly Report – 39

    We’ve taken advantage of the work on the personality system done last week, and used it to push a much larger variety of combat personality and functionality for both humanoid and non-humanoid (creature) NPCs. We’ve also significantly improved the…
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  • Weekly Report – 38

    This week we have an exciting new first taste of a new combat personality system, some continued progress on the landscape revisions, and some critical bug fixes…
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  • Weekly Report – 37

    This week we’re hoping to make up for the smaller update last week, by having a pretty big update this week. We’re continuing the theme of last week with adding more features and improvements to the player map as…
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