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  • Weekly Report – 36

    This week pretty much all of the programming time was dedicated to improving the map, as a result, it is now possible to pan around, and actually zoom in on the map, making it easier to take advantage of…
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  • Weekly Report – 35

    Happy New Year. After a break for Christmas, we’re all back and kicking for another update to Vizaris. We’ll now resume our weekly schedule of updates to the game. This week should generally wrap up the significant changes to…
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  • Weekly Report – 34

    We’ve done some significant improvements to some areas of the game world, and some MASSIVE overhauls to combat. Some other preparation and maintenance work was done, getting ready for the additions in the coming weeks.
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  • Weekly Report – 33

    This week we’ve got some new visuals, and a whole bevy of minor tweaks, fixes, and improvements. We were finally able to get some proper foliage into the game, giving us a pretty decent visual upgrade to the game;…
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  • Weekly Report – 32

    …Tessellation and World Displacement was added to the game, resulting in a much higher detailed terrain mesh. Offsetting this, the very small rocks scattered on the landscape have been removed (at least temporarily) as tessellation effectively removes the need…
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  • Weekly Report – 31

    Yet another foundational feature was added this week. This time it was the virtue system, which is a core foundational piece for the upcoming skill system. In addition to this new system, we have a significant performance improvement for…
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