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  • Weekly Report – 30

    This week, all of the code work was focused on making crafting a fully functional and integrated system in the game. You can now open the crafting menu by pressing B (default key)…
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  • Weekly Report – 29

    We did a massive overhaul of the LOD meshes for virtually every mesh in the game. What this means for you of course, is better performance – likely a significant increase. There will be some pop-in until UE4 finally…
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  • Weekly Report – 28

    This week seems a little smaller than most, due to the nature of the items that were added – mostly code, gameplay, and sound. The rest of the work ended up being behind the scenes, either some moderate landscape…
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  • Weekly Report – 27

    As promised, this week contained quite a bit of smaller improvements to the game, aimed at making it more polished. Quite often, we do a significant amount of work on large backend systems, such as the quest system and…
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  • Weekly Report – 26

    A massive new area has been added to the game, well over twice as large as any of the previous additions to the game. Sek’ra’coro canyon is a dangerous winding canyon, with stunning rock arches and breakneck pitfalls. Collect…
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  • Weekly Report – 25

    Most of the programming work this week was directed at implementing the effects system, which is a foundation requirement for many systems, including magic, potions, poisons, stat buffs, a more advanced food system, diseases, injuries, and more. It’s not…
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